Monday, January 7, 2013

The Bechtloff's Book of Genesis: Sonic Spinball

If you read this blog regularly you know I am super amped about the upcoming Sonic/Mega Man crossover comic coming out in a few months. I've talked about it over and over here. So I figured it would be worth taking a look at some of the Blue Blur's games over the next couple of months. Let's start with Sonic Spinball.
When it came to pretty much any of the other Genesis Sonic games I was a master. I could at least beat them all if not beat them with all the emeralds. But this, ugh, this was the 16 bit bane of my existence. This game was the most butt fuckingly frustrating Genesis game I ever owned. The story of the game is Dr Robotnik has a new lair in in a crazy looking volcano and Sonic is gonna bust in and wreck Robotnik's shit up. Hmmm, now that I think about it, the game doesn't say that Robotnik was really doing anything wrong, just sorta chilling in his new volcano crib. Kinda seems like Sonic is the dick in this game. Anyways every level is like a pinball machine, hence the spinball name. The first level is a sorta sewer/swamp level and it's not too bad. You gotta get three emeralds and then you can face the boss.
The first boss is a robot scorpion with a Robotnik face. It's a pretty cool design and is incredibly easy to beat. All you gotta do is get between his tail and body and you will bounce around hitting him constantly. Once the tail is gone you only need to hit him a couple more times.

The first level isn't too bad. It's a little tedious at times, as you may have to try multiple times to get to the targets you're trying to hit but, again, it's not really hard. But then there was level two, which was frustrating but still beatable, and the third level, that level is pretty much an exercise in futility. By this point I have used up most of my lives and this is the level where I might as well be trying to use the controller with my feet for all it matters.

You know the annoying ass parts of Casino Night Zone in Sonic 2 where you're bouncing off the bumpers and for a brief moment you're completely out of control. Well, they took that and made a whole damn Sonic game like that. For about 20% of level one I'm completely out of control, by level three it's like 70% of the time I might as well just put the damn controller down. I never got further than that and I don't know anyone who ever did so I have no idea what's beyond level three, it could be an FMV of Topanga from Boy Meets World doing a naked backwards crab walk for all the fuck I know.

And the tragedy is that in many ways this was a cool game. The level designs and sprites are great. And this is the only Sonic game to feature Princess Sally, Boomer, and Bunnie Rabbot from the Archie series/SATAM Show. You rescue them from pods during a bonus game.
That's awesome. But at the end of the day it doesn't matter how good this game looked, the game play wasn't fun, in fact it was nightmarishly frustrating. Far as I'm concerned this was the first bad Sonic game. Sadly though, it certainly wouldn't be the last.

No comments:

Post a Comment